![]() So for the correct formula you also have to add all resist to the "settings" tab. In your table it seems you're neglecting Esoteric's secondary effect though: below 50% life you gain 75% increased magic resistances. I always like the defensive gems - surely never an option for rank 1, but for more casual gameplay, or hardcore, or just more consistency in clearing rifts a great alternative. ![]() I feel safe in T10, struggling in higher levels.Interesting thought. Bane if the trapped is posted in this build, but I've already taken Ess of Johan out, I don't really see a point to impairing those around me if it means I don't get chunked for 50% of my health every few seconds. What about Maratorium? I feel like this gemstone might bite me in the ass. So what Gems are going to be better than others?įor instance, Wildebeests Gizzard or Invigorating Gemstone? This gets tricky because I'm sacrificing damage potential, which makes me have to stay in the fight longer than I'd like to sometimes, what with the other elements I can't prevent. ![]() So (I think) I'm forced to using a slot in the cube for Pauldrons of the Skeleton King, giving me a chance of revival, and an amulets that prevent certain type of damage and heal you instead. So, with Barbarian, we don't really have a "cheat death" passive. You always hear about standard play builds, but many of them lack the whole, "Oh yeah, its actually a big deal if you die" part of the build.
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